Practical chess endings. by: Keres, Paul, External-identifier: urn: acs6:practicalchessen00kere:pdf:b4fbcaad-9bc Practical Chess Endings. Estonian grandmaster Paul Keres () is widely considered to be one of the strongest players to never win. Paul Keres - Practical Chess - Ebook download as PDF File .pdf), Text File .txt) or read book online.

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Download and Read Free Online Practical Chess Endings by Keres Paul Keres Practical Chess Endings by Keres by Paul Keres Free PDF d0wnl0ad, audio. Practical Chess Endings (Batsford Chess Book) [Paul Keres] on * FREE* shipping on qualifying offers. Book by Keres, Paul. Batsford Chess, p. ISBN Practical Chess Endings by Paul Keres with modern chess notation An essential.

Diagonal opposition occurs when there are 1, 3 or 5 squares between both kings.

We say that a player 'has the opposition' when he has brought about one of the above-described positions with his opponent to move. In such cases the latter has On the left is a typical position lost the opposition.

Practical Chess Endings

We could now in this ending, always attainable define the left half of diagram 6 as even with the pawn originally follows: the win in this position further back, as its advance to the depends on who has the opposition. The If White has it, he wins; if Black win here depends on who has the has it, the game is drawn.

For bring about the same position example, in the right half of with Black to move. Black's defence is easy: dra wing chances increase sig- he keeps his king for as long as nificantly.

Consider the bottom possible on c7 and c8 until the half of diagram 7. In connection with this ending, I would like to stress one extremely important point concerning the position of the two kings.

Paul Keres - Practical Chess Endings.pdf

In all pawn endings, when the kings face each other as above i. However, 1 a6! If White now Black has the opposition. Black One might think that we have replies So White must being the case.

What happens, for swallow his pride and play 2 c7 instance, when the white king aS 3 b6! In this case equally there are no general rules for winning, but White's winning chances are much greater, especially if the pawn is advanced, as in the upper half of diagram 7.

The white king has managed to reach the important square in front of his pawn and this fact ensures the win in all cases, whoever has the move and however far back the pawn may be.

With Black to move, there is a simple If the white king is in front of win after Even with In this typical position the win White to move, there are few depends on who has the move. All c8 or However, with for those which again involve the White to move, Black draws after rook's pawn. It is, however, worth pointing 4 d6 d8 with the well-known Elementary Endings 7 drawing position. The that White wins easily if his pa wn defence has better chances in this is further back, for in this case he type of ending, drawing from can always gain the opposition by positions that would be hopeless moving the pawn.

Hence a useful with any other pawn. For example, rule for conducting this type of in the left half of diagram 9, even ending is as follows: the white king with the move White cannot win.

The right half of diagram 8 o. Hence a useful with any other pawn.

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For example, rule for conducting this type of in the left half of diagram 9, even ending is as follows: the white king with the move White cannot win. The right half of diagram 8 o. If Black has the move, he. D draws easily with As a rule we can state would again draw An obvious exception our rule of advancing his king to this rule is when the white king without moving the pawn; a already occupies c6 or b6 and 1 a7 mistake would be 4 f3? So in general ctf8 10 ctf6!

As already stated, with pawn, queen, rook, bishop, we are not compiling an endgame and knight endings. We shall reference book but presenting however examine only those important basic positions which positions illustrating general prin- every chessplayer must know how ciples which can be applied to to handle.

Firstly, pawn 10 endings are relatively simple in form though not necessarily in.

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Secondly, pawn endings usually arise from. We have already examined If Black has the move he cannot those elementary pawn endings be prevented from reaching f4 which are the basis of all pawn with a draw, as we have already endings.

If these examples have seen. The matter becomes more given the reader the impression complicated, however, if White that pawn endings are the easiest has the move. What will the result of the endgames, he is sadly be then?

To answer this question, mistaken. As we shall see later, we must examine the position in a some pawn endings are very little more detail. As we have seen complex and difficult to play for in previous examples, White wins the uninitiated.

His first move is King and Pawn against King naturally 1 e2 or I g2 giving We return again to this ending similar variations and it is Black which we have already examined who must select the best defence. As a test-piece we shall White has attained his objective, consider diagram 10 which cannot and the same applies after The only our given principles.

We shall also correct defence lies in There This example shows us the basic remains only e5, making this the form of the distant opposition; we related square of White's e3. To shall later examine much more continue this logic, which black complex examples of its application.

The theory of the opposition is As White can go to e3 or f3 from important and reasonably straight- this square, Black must have a forward, but a player can manage related square from which. Kxf5 Only now is this pawn captured; Black is positionally lost, the remainder being purely a matter of technique.

Or White can play here 9 Ra7 b5 10 a5 winning. Ke5 Rg4 with a diagram Kg8 Black obviously dare not exchange rooks. For the two pawns sacrificed, White now wins back four! Kxd5 Rc1 Kd6 The game is of course won, and Tartakower resigned after 14…Rc2 Rc7 Ra1 Kc6 Rxa4 For instance, the position from A.

Alekhine — G.

There is no mention of the quicker line in the notes. Kg6 The notes correctly indicate that Black can now draw with 67…Qe5, but no mention is made of the winning method for White.

Qf7 is quickest.A basic rule in rook endings, although to a slightly lesser extent than in queen endings, is to create a passed pawn as soon as possible. Rc7 Ra1 Kf8 Practical Chess Endings is a classic of chess literature for good reason. I was thinking of downloading Keres book from used book dealers but I didn't want to take the risk getting someone else's used copy that might have crayon and pen marks in it, torn corners, coffee stains in it and other surprises when I saw the reprint edition on site I bought it instead.

As soon as he is However, mate can be forced only driven a way, he heads for the in the two corners which are of the 'wrong' corner, a8 or hI, where he same colour as the bishop controls. And so he heads for a8, whereas Kc6 Rxa4

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